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CD School House 10
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CD School House - Education and Games (10.0) - Wayzata Technology (1995).iso
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SSTUFF30
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STUFF.APP
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Text File
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1994-05-16
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11KB
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227 lines
APPENDIX 1
Errorlevel Codes Returned by BATBOX (standard mode)
Code Key Pressed Code Key Pressed
==== =========== ==== ===========
1 Ctrl-A 2 Ctrl-B
3 Ctrl-C 4 Ctrl-D
5 Ctrl-E 6 Ctrl-F
7 Ctrl-G 8 Ctrl-H
9 Ctrl-I 10 Ctrl-J
11 Ctrl-K 12 Ctrl-L
13 Ctrl-M 14 Ctrl-N
15 Ctrl-O 16 Ctrl-P
17 Ctrl-Q 18 Ctrl-R
19 Ctrl-S 20 Ctrl-T
21 Ctrl-U 22 Ctrl-V
23 Ctrl-W 24 Ctrl-X
25 Ctrl-Y 26 Ctrl-Z
27 ESC 28 Ctrl-\
29 Ctrl-] 30 Ctrl-^
31 Ctrl-_ 32 (space)
33 ! 34 "
35 # 36 $
37 % 38 &
39 ' 40 (
41 ) 42 *
43 + 44 ,
45 - 46 .
47 / 48 0
49 1 50 2
51 3 52 4
53 5 54 6
55 7 56 8
57 9 58 :
59 ; 60 <
61 = 62 >
63 ? 64 @
65 a or A 66 b or B
67 c or C 68 d or D
69 e or E 70 f or F
71 g or G 72 h or H
73 i or I 74 j or J
75 k or K 76 l or L
77 m or M 78 n or N
79 o or O 80 p or P
81 q or Q 82 r or R
83 s or S 84 t or T
85 u or U 86 v or V
87 w or W 88 x or X
89 y or Y 90 z or Z
APPENDIX 2
Errorlevel Codes Produced by INPUT
Code Key Pressed Code Key Pressed
==== =========== ==== ===========
1 Ctrl-A 2 Ctrl-B
3 Ctrl-C 4 Ctrl-D
5 Ctrl-E 6 Ctrl-F
7 Ctrl-G 8 Ctrl-H
9 Ctrl-I 10 Ctrl-J
11 Ctrl-K 12 Ctrl-L
13 Ctrl-M 14 Ctrl-N
15 Ctrl-O 16 Ctrl-P
17 Ctrl-Q 18 Ctrl-R
19 Ctrl-S 20 Ctrl-T
21 Ctrl-U 22 Ctrl-V
23 Ctrl-W 24 Ctrl-X
25 Ctrl-Y 26 Ctrl-Z
27 ESC 28 Ctrl-\
29 Ctrl-] 30 Ctrl-^
31 Ctrl-_ 32 (space)
33 ! 34 "
35 # 36 $
37 % 38 &
39 ' 40 (
41 ) 42 *
43 + 44 ,
45 - 46 .
47 / 48 0
49 1 50 2
51 3 52 4
53 5 54 6
55 7 56 8
57 9 58 :
59 ; 60 <
61 = 62 >
63 ? 64 @
65 A 66 B
67 C 68 D
69 E 70 F
71 G 72 H
73 I 74 J
75 K 76 L
77 M 78 N
79 O 80 P
81 Q 82 R
83 S 84 T
85 U 86 V
87 W 88 X
89 Y 90 Z
91 [ 92 \
93 ] 94 ^
95 _ 96 `
97 a 98 b
99 c 100 d
101 e 102 f
103 g 104 h
105 i 106 j
107 k 108 l
109 m 110 n
111 o 112 p
113 q 114 r
115 s 116 t
117 u 118 v
119 w 120 x
121 y 122 z
123 { 124 |
125 } 126 ~
APPENDIX 3
Colors for BATBOX, CLK, INPUT, LAUNCHER, and WRITE
BACKGROUND COLOR + FORGEGROUND COLOR + SPECIAL COLOR
Background Colors Foreground Colors Special
0 Black 0 Black 128 Blink
16 Blue 1 Blue 8 Bright
32 Green 2 Green
48 Cyan 3 Cyan
64 Red 4 Red
80 Magenta 5 Magenta
96 Brown 6 Brown
112 Gray (White) 7 White
Blinking colors (i.e., >= 128) are not valid for
LAUNCHER.
Examples:
Gray on Black: 0 + 7 = 7
Bright Blue on Brown: 96 + 1 + 8 = 105
Blinking Red on Green: 32 + 4 + 128 = 164
Blinking Bright White on Red: 64 + 7 + 128 + 8 = 207
APPENDIX 4
Creating .CM1 Files
To play music, you must enter a series of notes into a
command music file (CM1). Using your favorite text editor or
word processor in ASCII mode, create a file with any legal
DOS name and the extension .CM1. Enter notes one per line,
in accordance with the diagram below:
────── F
────── D
────── b
────── g
────── e
c
______ A
______ E
______ C
______ a
______ f
d
Just remember the old sayings from elementary school days:
Every Good Boy Does Fine (EGBDF) and FACE. Note upper and lower
case letters also; the upper case letters denote a higher octave.
In version 1.1 and later, you may also include rests, which
are denoted by the letter "r" (upper case also acceptable).
Once you have the tone down, represent the type of note by
the following scale:
whole note = 1
half note = 2
quarter note = 4
eigth note = 8
sixteenth note = @
You may indicate sharps and flats by including a "#" or "b"
character in the third column, respectively. You may also in-
dicate that the note should be held half again as long by putting
a "." in the third column. (I have no idea what the technical
term for this is, but in sheet music this is denoted by a "."
immediately following the note symbol.)
For MUSIC v2.0 and later, the lyrics for the song can be
included beginning in column 4 (i.e., skip column three if there
are no sharps, flats, or "."s).
Thus, a whole 'c' would be represented as 'c1' while a high
'd' sixteenth would be 'D@'; a quarter c sharp would be represen-
ted as 'c4#'. Each note must be placed on its own line, begin-
ning in column 1. See the enclosed sample .CM1 files for more
help.
If you have problems in some of your songs, try changing
the notes from upper to lower case, and vice-versa.